Sacred uniques and sets drop only in Hell difficulty. Leech is reduced to 1/15 to make up for high attack damage at this point in the game and there's a 70% resistances penalty. You can expect to reach level 95-100 at the end of the Nightmare difficulty.Įvery monster is powerful and extremely aggressive. If you can beat Nightmare, you have completed the regular game. The mean (or average) of a set of data values is the sum of all of the data values divided by the number of data values. Their AI is not very bright and leech works at 1.4 effectiveness, which should be just fine considering the increased amount of damage characters can deal compared to the regular game.Ī significant step up in difficulty, regular monsters range from 10K to 100K health and deal 250 to 750 damage. We use statistics such as the mean, median and mode to obtain information about a population from our sample set of observed values. Regular monsters range from 50 to 10K health and deal 1 to 200 damage. Note: The difficulties were previously known as Hatred, Terror and Destruction and were reverted to Normal, Nightmare and Hell in patch 1.0.0 (2019). Killing Baal unlocks the next difficulty level for that character. In order to calculate the average of non-contiguous (non-adjacent) cells. Median XL: Sigma features the same difficulty levels as the vanilla Diablo II: Lord of Destruction. To calculate the average of values in cells B2, B3, B4, and B5 enter: AVERAGE(B2:B5) This can be typed directly into the cell or formula bar, or selected on the worksheet by selecting the first cell in the range, and dragging the mouse to the last cell in the range.
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